<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Design on 1F52B</title><link>https://1f52b.xyz/tags/design/</link><description>Recent content in Design on 1F52B</description><generator>Hugo -- gohugo.io</generator><language>en-GB</language><managingEditor>crypto@1f52b.xyz (1F52B)</managingEditor><webMaster>crypto@1f52b.xyz (1F52B)</webMaster><lastBuildDate>Tue, 03 May 2016 00:00:00 +0000</lastBuildDate><atom:link href="https://1f52b.xyz/tags/design/index.xml" rel="self" type="application/rss+xml"/><item><title>EMs are better than PX</title><link>https://1f52b.xyz/article/2016/05/ems-are-better-than-px/</link><pubDate>Tue, 03 May 2016 00:00:00 +0000</pubDate><author>crypto@1f52b.xyz (1F52B)</author><guid>https://1f52b.xyz/article/2016/05/ems-are-better-than-px/</guid><description>It&amp;rsquo;s pretty arbitrary which unit we Web Designers and Developers end up using - while it may seem the pixel, px is founded in the reality of how displays work and therefore is effectively the quanta of scale on the web, this isn&amp;rsquo;t actually the case.
So, what&amp;rsquo;s actually wrong with the pixel? Well, it&amp;rsquo;s not intrinsically flawed, but that doesn&amp;rsquo;t mean there aren&amp;rsquo;t better alternatives. For one, it&amp;rsquo;s misleading to think of it as representing a single physical pixel - it&amp;rsquo;s actually an angular measurement, relative to the resolution of the viewport.
Furthermore, Responsive Design has almost completely eclipsed the two-site mobile/desktop design pattern, so it&amp;rsquo;s likely that you&amp;rsquo;re going to make use of @media queries somewhere in your stylesheets.</description></item></channel></rss>